Shape Beats Tech Demo
A downloadable game for Windows
This is a tech demo for a rhythm game I'm calling Shape Beats. It features procedural audio allowing players to choose different "paths" through the music. I'm no longer doing a browser build since it doesn't work properly, and is a poor representation of the work I'm trying to do.
The main idea behind the game is a procedural/adaptive style mechanic that gives the player some choice in how the level progresses. As of this build there are only six variations with the level looping through them. The level and music can go on indefinitely, but the player can leave by pressing escape. The final design would implement a survival mechanic where missed beats would result in the player getting strikes with three causing the game to end.
Controls:
A/D = rotate
S = input shape
Status | In development |
Platforms | Windows |
Author | Sucellos |
Genre | Rhythm |
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Install instructions
download and unzip
Comments
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is it just that? shapes and beats?
I tend to keep things simple if they don't need the added complexity. Especially since I'm trying to take a novel approach to doing a rhythm game, and I can't have complex graphics getting in the way of performance.
Plus, this is just a technical demo meant to be a supplement for someone looking at the code without the option of building the game (ie in the github repo).